

And while that's okay, it did make me feel like I was missing something that the rest of my peers and colleagues were enamored with. I really didn't give it a chance because it seemed like a game I just couldn't get into. The lack of direction or any real clear objectives early on made me leave Anime Bae for good a few days later. I would get frustrated due to a general lack of direction when trying to upgrade my island, even though Tom Nook would tell me what I should do. I didn't have a house, nor did my island really belong to me since I was playing on my daughter's Switch (Also, her island is called Anime Bae and she wins the internet for all time).


When I first tried playing a year ago I didn't get very far. While you have stuff you can and should do each day, it is largely how you create your fun that draws you in, or in my case puts you off. Where I'm going with this though is Animal Crossing is, at its core, a sandbox game. What's weird is this doesn't extend to sandbox MMORPGs, but that's another story I guess. I just don't sandbox much in my sandboxes. Games like The Elder Scrolls V: Skyrim don't hold my attention longer than the main story and maybe one or two major quest lines. When I played The Witcher 3: The Wild Hunt, I had a hard time taking a step or two off the main story path, as I never really felt that becoming a Gwent master or diving deeper into Geralt's relationship with Yennefer made much sense when so much was on the line finding Ciri and warding off the Wild Hunt. Admittedly, I play sandbox games in a way that really doesn't make sense for a sandbox game.
